![]() ![]() ![]() ![]() “That gives you a different appreciation for how thin the line is between a ‘state of nature’ and civilization.” “We can walk five minutes and experience true wilderness,” he says. Rather than languishing in an office park, the studio and by extension the game are inspired by the fact that Hinterland is headquartered on the edge of the Northern Vancouver Island wilderness. “ is our view into the ‘quiet apocalypse’-what happens to civilization when we lose access to all our technology? How does that affect the way we interact with each other, and how far will we go to survive?” “We wanted to create an experience that encouraged exploration and with deep survival simulation gameplay, but without any of the conventions of the zombie genre,” recalls Raphael van Lierop, creative director on The Long Dark at Hinterland Games. Players take on the role of William Mackenzie, a bush pilot who crashed his plane in the middle of nowhere wolves quickly begin to circle his wounded body, and mastering basic survival skills becomes essential to progress. It emphasizes exploration over outright combat in a stark, post-disaster setting, and takes a more restrained approached than other titles like it. The Long Dark is a first-person survival simulation of a relatively rare breed. ![]()
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